GS: What's the bigger
GS: What's the bigger claiming in creating them? No aggregate how abounding times you do them, stealth kills are consistently satisfying. MK: We were acutely challenged by creating cool-looking stealth kills that the user will not get affronted of seeing afresh and again. We had the advantage of not application stealth-kill cutscenes for Fatal Shadows, but we in actuality capital to actualize an impactful moment--one that users will adore ceremony time they achieve in a stealth kill. GS: What are you proudest of about the way the kills acquire formed out in Fatal Shadows?
MK: The motion designers put their affection into creating the stealth kills and amalgam them into all motions in the game. We are appreciative of the affection and physique these designers acquire added to the Tenchu franchise. I'm aswell appreciative that the stealth kills acquire amounted to such a fun reward--they're a baby aperture from cheating about the map. GS: Acknowledgment for your time.
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